I checked in on the comments for the new rules and there seem to be about 10 people pointing out the exact same thing and adding that making it official policy to let the SO physically stop the shooter from running into a barrel is simply not appropriate and will add to the judgement calls dilemma (If the SO interferes, you get a reshoot, unless you were close to a harmless barrel or Bianchi barrier).
The other big thing is the new reload rules. Right now, I've had several SO's call me for reloading between points of cover while maintaining cover, and other raise a finger. The new rules certainly make it clearer, but mostly removing moving reloads increases my sadness.
A few other things:
- They need to hire an editor and not publish drafts until it's gone through one.
- The internal title of the document is "Microsoft Word".
- Are DA/SA with hammers allowed in SSP? I mean, yes they are since they referenced Sigs later in the document in SSP, but should probably be pointed out
- There seems to be a strong contingent of people pulling for .40 in CDP as long as it makes major, as people in that other game would say. I see no competitive advantage of a smaller bullet going faster, but I'm a noob and probably missing something.
- Cool, we can air-gun as long as we're 10 yards back from the stage!
- Still too much wiggle room in the rules: "...typically leave a grease ring...", but what if it doesn't or it's a shoot-through and all the grease is used up? "Radial tears...": hard to tell without getting real close and then subject to interpretation as to whether the tear was caused by weakness in the target or by the bullet.
Anyway, It's a big improvement from a clarity standpoint from the old rules, but I really hope they take a few more weeks and sort it all out.
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Oh, and many props to NBPD3682's dowel rule making it into the books!