P-14
NES Member
I just finished “One Second After” and the main character kept wishing that he had done this or bought that before the EMP hit the USA in the story.
Here’s a SHTF scenario for your consideration:
>What would you do with those 5 hours?
>Where would you go (bug in or bug out)?
>What would you buy?
>Would you tell others? (The sky is falling!)
Here’s a SHTF scenario for your consideration:
- The CIA has just learned that there is a container ship in the Atlantic and one in the Pacific with short-range nukes on board supplied by Iran and North Korea. They along with the US armed forces are mobilizing everything they have available because they don’t know which of the many container ships out there have the nukes.
- The ships will be in range within 5 hours and will launch their missiles into the upper atmosphere above the US to create a massive EMP.
- Your best friend, who works for the CIA in Langley, sends you a text that reads, “Duck and Cover – EMP – in 5 hours max.”
- Assume that they succeed with their launch and generate an EMP that blankets the whole country about 5 hours after you received the text message.
- Everything that runs on or generates electricity will not work after the EMP unless it was made before 1973 or does not contain any computer chips. This includes inverters, most generators, cars, radios, pump starters/controllers on well pumps, etc. Only electronic items in a Faraday Cage will survive.
- Older vehicles (cars, motorcycles, ATVs, Mopeds, etc.) and chain saws, etc. will need a new condenser or they will not work.
- There will be no public water, sewer for toilets, lights, or electricity.
- You must survive a year without help outside your community. In New England, that means 4 full seasons.
>What would you do with those 5 hours?
>Where would you go (bug in or bug out)?
>What would you buy?
>Would you tell others? (The sky is falling!)
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